- The long awaited patch 3.0.8 has finally arrived. Patch 3.1.0; Death Knight Talent Trees and Skills – Patch 3.1.0 – Unholy; Tanking Links. Angry Raid Leader; Blessing of Kings; Darraxus the Warrior; Deathknight Info.
- SotIS - Upcoming Patch - Talent Trees CrotaGaming. StarCraft 2 - PTR - 1.4.0 Patch Notes - Duration. GoldanSaint 429 views.
- PTS Skill Tree Calculator. 3 Responses to PTS Skill Tree Calculator. Comment by sadasd made on February 26.
- In patch 3.0.8, Blizzard tried to fix those problems. Instead, they made them worse. WoW Insider called the patch a 'disaster.' Read on to find out why.
Death Knight Talent Trees and Skills – Patch 3. Unholy. Surazc – Death Knight Tank. With 3. 1 upon us, I have dove in and looked around at all the changes with the current build. Here I will be giving you my take on each of the changes for Death Knights tree by tree. Doesn’t matter who smelt it, YOU dealt it! This is not an overstatement at all. I will explain why at the end of this section.
Home > WOW 5.0: Mists of Pandaria Talent Calculator. One Response to Death Knight Talent Trees and Skills – Patch 3.1.0. Patch 3.1.0; Death Knight Talent Trees and Skills – Patch 3.1. 3.0.8 3.1.0 Abilities Achievements AddOns Billy Wallace Blacksmithing. Returning Player's Guide. Expansion Set: Legion. Get World of Warcraft.
From the talent panel, it seems that each tier gives 3 choices of talents and each tier is. Talent trees went the.
Skills. Pestilence does no damage and has been reduced to 1 rank. No surprise there, we knew that change was coming. Plague Strike and its disease Blood Plague no longer remove Ho. Ts. If you. Makes druid heals near impossible to deal with, also allows casters to heal and remain mobile, thus becoming a problem for DKs to deal with.
Raise Ally can no longer be used in Arena. Good. It was broken in terms of power.
Raise Dead: Duration changed to 1 minute and CD lowered to 3 minutes. The extra DPS off rune CDs will be a nice thing to have. Talents. Bone Shield: Cooldown increased to 2 minutes from 1 minute. Blizzard is making it clearer to me that DKs were never intended to MT anything. Additional points in the talent increase the damage bonus and snare magnitude instead of increasing the chance it will be triggered. The addition of Scourge Strike to the triggers though is nice because it means it will always be up.
Ghoul Frenzy: Grants 2. I guess someone at Blizzard read my suggestion and changed this idiot skill. Now if you proc out free diseases from Scourge Strike you can max your DPS by casting Ghoul Frenzy and Icy Touch.
Impurity: This talent is reduced to 4/8/1. It now is pretty well balanced. Magic Suppression: Now has 3 ranks (down from 5) for 2/4/6% magic damage reduction.
In frost presence this means you will take 1. Master of Ghouls: Now also reduces the cooldown on Raise Dead by 6. This talent now requires at least 2.
Unholy tree, and has Night of the Dead as a prerequisite. All DK pets now have Ao. E avoidance and are on a 2 minute re- summon cooldown. Pv. P is still retarted with a pet that is nearly as hard to kill as its controller. Night of the Dead: Redesigned to grant a flat reduction on cooldown to Raise Dead and Army of the Dead instead of a reduction from using abilities.
Requires at least 1. Unholy tree; prerequisite for Master of Ghouls. Corpse Explosion spam with Ghoul = Massive damage. Outbreak: No longer increases Blood Boil damage. Now gives a 7/1. 3/2. Scourge Strike. Plague Strike Bonus lowered to 1. Blizzard buffed a skill that is already too good.
Expect this to be changed or reverted. Reaping: Now procs on Blood Strike and Pestilence instead of Blood Strike and Blood Boil. Could be worse. Scourge Strike: Damage increased. Bonus damage for diseases now increases damage done by a percentage rather than a flat amount. Expect this talent to now put out retarded amounts of damage. Shadow of Death: This talent has been removed.
Sad to see repair- less deaths go. It was also fun to put out more damage after dying than I did when I was alive because of a glitch in the scaling. Unholy Aura: Replaced with Improved Unholy Presence. Allows the death knight to keep the movement speed bonus of Unholy Presence in any presence, and increases rune regeneration rate while in Unholy Presence. Blizzard has gone nuts. Now your runes regenerate faster when in unholy presence which MAKES IT THE BEST PRESENCE IN THE GAME NOW. Faster rune regeneration equates to more abilities which equates to more armor bypassing damgage.
Unholy Blight and Gargoyle have swapped places in the Unholy tree. Gargoyle is the new 5. Unholy talent. If not for the caster utility, then for the stupid amount of DPS it puts out in an Ao. E over time. Chaining corpse explosions together is awesome too and a large amount of free damage. Related. This entry was posted on Sunday, April 1.
Abilities, Death Knights, Patch 3. Spells, Stats, Surazc, Talent Trees, Talents, Unholy Spec.